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rules

Weapon classes
regler_avsa1

To be hit

All hit on your person, gear or weapon are counted as a hit, to be acted out accordingly. Hits on your weapon destroys it, you might use your sidearm instead. Have your engineer tinker with your ruined weapon for 10 minutes to make it operable again.

Grenadelauncher

If hit directly by a grenadelauncher you are instantly dead, respawn next. If hit indirectly (it rains bb´s from the sky) it only counts as a normal hit.

Wounded-flag

Every single participant must bring a brightly coloured piece of fabric to use when “hit”. This is to identify “dead” players, as to avoid being shot at unnecessary. This is not something that is volontarily, it is a MUST-item.

Respawn for chechnyans

Respawn every hour from the respawn-zone, it is allowed to fire out from the respawn zone, but not into the respawn-zone.

Respawn for russians

The russian respawn will move around to follow the command, it will be place near where the command have their seat. respawn every hour. It is allowed to fire out from the respawn zone, but not into the respawn-zone.

Medic-rules for chechnyans

Hit players have to be bandaged with real bandages by a medic. The medic have to sit with the wounded for 15 minutes. The medic can sit with more than one wounded. The second time a chechnyan get wounded he is dead, and have to go to respawn. To get rid of your bandage, sit in the sick-room for 30 minutes. During this time it is allowed to eat, reload, etc, but not fight or guard.

Bleed-out time is 5 minutes. You have to play dead for 5 minutes even if you are headed back to respawn. And if you are entitled to medic, if no help arrives within 5 minutes you are dead. Wounded enemies can be mediced, or “mercy-killed” as fit for the situation.

Medic- and bodyarmour rules for russians

Hit players without bodyarmour or helmet are dead, and have to go directly to respawn. Russians with helmet or bodyarmour can be mediced. A medic have to put a real bandage on the wounded player, and sit with him for 5 minutes. The medic can sit with more than one player. One piece of armour (bodyarmour or helmet) let you get mediced one time, two pieces of bodyarmour (bodyarmour AND helmet) let you get mediced three times). To get rid of you bandages you need to rest in camp for 30 minutes, during this time you can eat and reload, but not fight or guard.

Prisoners

If taken prisoner you are to be asked 3 questions. 2 of them you have to answer truthfully. And be a good sport and play at being prisoner of war, not “Johnny Karlsson”, airsoftplayer. After interrogation the prisoner will have to be released, to go directly to respawn.

Engineers

Engineers are the people that can fix your damaged gun, disarm bobytraps or blow things up. Make sure to have 1 per squad (1/5-1/10).

Sight-line

You need to be able to control what you are shooting at, no overhead blasting away at unknown enemies.

Magazines

No high-caps whatsoever are allowed. Mid-caps can be used, but only half-loaded, unless they are of the larger kind of mid-cap. Box-mags are only to be used by support weapons, and only “real” support-weapons are counted as such. Ask us if unsure.

Unallowed BB´s

Under no circumstances are Biovals BBBMAX allowed to be used, as every window broken will cost us (and the shooter) 2500sek.

Knifekill/knock-out

You can silently kill or incapacitate your enemies. A knife-kill permanently takes out a target in a silent fashion, the target are not allowed to scream, but have to lay down for 10 minutes, acting dead. A knife-kill is symbolized with a hand to the shoulder. You can also choose to just make your target unconscious, tap them lightly with your fist on their backs, whisper “knock”. They are now unconscious for 10 minutes, but will after that come to life, remembering nothing of the incident. A medic might revive them before their 10 minutes are up.

Grenades and Smoke

There will be used airsoftgrenades (pyrotechnical) and smoke-grenades in this game. It is up to you to decide if you want to use hearing-protection or not, but we suggest that you do.

Airsoftgrenades will kill anything within the same room they explode in, no saves or medics are possible. Outdoors, in large rooms and in corridors they have a 10m range. Airsoftgrenades are only allowed on the russian side.
Before you throw an airsoftgrenade you need to shout “GRENADE” loudly, but everyone should be aware that is still can be hard to hear the warning before the grenade comes flying.

Smokes kan be used by anyone. No warning necessary. More smoke-rules might come at a later time.

NO pyros are allowed until checked by organizers.

Registration
you can register as a member in the MilSim Society, and the game at:
milsim.se/tickets

All rules can be revised at a later date.

Posted in Milsim.

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