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Rules

These are the basic rules, more rules will come later, like rules for medics, engineers and vehicles.

Weapon classes

Class Safety distance Max fps 6mm Max fps 8mm
CQB 0 m < 328 fps < 251 fps
Auto A 5 m 328-380 fps 251-290 fps
Auto B 10 m 381-435 fps 291-333 fps
Bolt A 30 m 521-600 fps 401-459 fps
Bolt B 40 m 601-700 fps 460-535 fps

Sight-line

You need to be able to control what you are shooting at, no overhead blasting away at unknown enemies.

Magazines

No high-caps whatsoever are allowed. Mid-caps can be used, but only half-loaded, unless they are of the larger kind of mid-cap. Box-mags are only to be used by support weapons, and only “real” support-weapons are counted as such. Ask us if unsure.

To be hit

All hit on your person, gear or weapon are counted as a hit, to be acted out accordingly. Hits on your weapon “destroys” it, you might use your sidearm instead. Have your engineer tinker with your ruined weapon for 10 minutes to make it operable again.

Wounded-flag

Every single participant must bring a brightly coloured piece of fabric to use when “hit”. This is to identify “dead” players, as to avoid being shot at unnecessary. This is not something that is volontarily, it is a MUST-item.

Knifekill/knock-out

You can silently kill or incapacitate your enemies. A knife-kill permanently takes out a target in a silent fashion, the target are not allowed to scream, but have to lay down for 10 minutes, acting dead. A knife-kill is symbolized with a hand to the shoulder. You can also choose to just make your target unconscious, tap them lightly with your fist on their backs, whisper “knock”. They are now unconscious for 10 minutes, but will after that come to life, remembering nothing of the incident. A medic might revive them before their 10 minutes are up.

Stitch and thread

Every single participant should bring stitch and thread, to sew on the patch they will recieve upon check-in. This is not up to negotions. All patch-designs will be presented under their respective faction as soon as they are finished.

Logistics

There will be as little logistics as possible. Bring a shovel and toiletpaper, and make sure to dig deep. Bring back all garbage from the game, we might or might not have somewhere to dispose of the garbage, but plan to not leave anything behind, like you would with a friend. Bring enough water! We will try to make sure there are water, but there are no guarantees that we can fix enough water.

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